Plot Armor, how to use it
Sept 23, 2023 22:33:24 GMT -6
Post by saintofm on Sept 23, 2023 22:33:24 GMT -6
Currently working on a second story Idea I have been doing on and off while my main is going through some Beta Reading. While I do this in the main, the second story will focus more on how far I can push the MC's plot armor before the reader's drop their suspension of disbelief.
To quote TV Tropes:
IF there is an explanation in universe for it, its one thing (Superman's invulnerability, Wolverine's healing factor, Kratos being a God and they need to take a hell of a beating before they keelover). However if we get something like Indiana Jones surviving a Nuclear explosion in an old timey refrigerator, that's when we start poking fun of things.
Made worse when they seem to survive impossible odds before but the script says they need to die now. A good example of this is how Kat dies in Halo: Reach. Minor spoilers, but she survives several incursions against the Covenant, a bridge being blown out as she is trying to get over it, your driving if you take the wheel of a warthog; her driving in a warthog, and even a nearby super heated death ray from a capital ship fireing near her. But she dies mid gripe to a needle riffle to the dome, despite the SPartain Armor and sheild should have kept her from getting killed that way.
So how do we handle this without dropping he suspension of disbelief like its hot?
In my cases I have a few ways of dealing with this.
1. The hero does not come off unscathed. They are tricksy, they are tough, but they are not impossible to defeat. They can be worn, bloody, just moving along because they are fueled by Adrenalin and once that is done they pass out.
2. The enemy Underestimates them. Its a kid, so they don't put treat him like they would an adult. The ones that do take him seriously tend to lay down the hurt right then and there.
3. Have some humor. IN my Warhounds Series, one of the teachers tests the resilience of the armor the Main Character can generate out of thin air (common ability) with a tommy gun he conjures out of thin air (also common ability) and lets loose. The armor survives and the MC doesn't flinch as he grew up in a war zone and is used to this. So the teacher says: Phase 2, and proceeds to hit him with a conjured maul and imbeds the main character in a wall with one swing.
How about
To quote TV Tropes:
Sometimes referred to as "Script Immunity" or a "Character Shield", Plot Armor is when a main character's life and health are safeguarded by the fact that he's the one person (or one of several) who can't be removed from the story. Therefore, whenever Bob is in a situation where he could be killed (or at the least very seriously injured), he comes out unharmed with no logical, In-Universe explanation.
IF there is an explanation in universe for it, its one thing (Superman's invulnerability, Wolverine's healing factor, Kratos being a God and they need to take a hell of a beating before they keelover). However if we get something like Indiana Jones surviving a Nuclear explosion in an old timey refrigerator, that's when we start poking fun of things.
Made worse when they seem to survive impossible odds before but the script says they need to die now. A good example of this is how Kat dies in Halo: Reach. Minor spoilers, but she survives several incursions against the Covenant, a bridge being blown out as she is trying to get over it, your driving if you take the wheel of a warthog; her driving in a warthog, and even a nearby super heated death ray from a capital ship fireing near her. But she dies mid gripe to a needle riffle to the dome, despite the SPartain Armor and sheild should have kept her from getting killed that way.
So how do we handle this without dropping he suspension of disbelief like its hot?
In my cases I have a few ways of dealing with this.
1. The hero does not come off unscathed. They are tricksy, they are tough, but they are not impossible to defeat. They can be worn, bloody, just moving along because they are fueled by Adrenalin and once that is done they pass out.
2. The enemy Underestimates them. Its a kid, so they don't put treat him like they would an adult. The ones that do take him seriously tend to lay down the hurt right then and there.
3. Have some humor. IN my Warhounds Series, one of the teachers tests the resilience of the armor the Main Character can generate out of thin air (common ability) with a tommy gun he conjures out of thin air (also common ability) and lets loose. The armor survives and the MC doesn't flinch as he grew up in a war zone and is used to this. So the teacher says: Phase 2, and proceeds to hit him with a conjured maul and imbeds the main character in a wall with one swing.
How about