An interesting writing experiment
Jan 28, 2022 17:35:19 GMT -6
Post by Deleted on Jan 28, 2022 17:35:19 GMT -6
So, there's this relatively new genre that's come alive over the last six or so years, called a LitRPG. While the definition is complicated, and there are various subgenres already developed from it, the basic premise is that it follows a person who's living in a video game. Either literally, through VR, or is in a world that functions like a video game, with stats and levels and whatnot. The Land, written by Aleron Kong, supposedly started the whole thing, in America, at least. Apparently it's been big in Russia for decades.
Anyway, I've been listening/reading a lot of them lately, and some are great. Viridian Gate Online is about the end of the world, where a Meteor is about to crash into the planet and wipe out 90% of the population, and a gaming company has just released its newest ultra VR video game, Viridian Gate Online, in which nanites go into your brain and you basically live the video game. It feeds the info directly into your brain, so you believe you're actually there. The graphics are indistinguishable from reality, and the NPC's are so advanced many think they may actually be self aware. It had a bug, though. If you stay hooked up for more than 72 hrs, your body died and your brain was uploaded into the game. Normally, they had a safety feature that forced a player to unplug after 8 hrs. But since the world is going to an end, they disabled the safety feature and let anyone who wants to 'escape' to the video game world. The servers are protected deep under ground, and set up to run forever. The AI's who run the game basically become the in game gods, and it's really, really interesting.
The Land is also incredible. Apparently, there's another world called "The Land". It is a Jupiter sized planet of magic and sorcery and fantasy stuff. The whole world is a lock keeping these incredibly powerful beings locked away into another universe. If the planet were destroyed, then they would be free. Well, one of them managed to stretch himself outside his prison just enough to find Earth. Every human on Earth is unique in all the multiverse: they all have a seed of Chaos inside them. What that means is explored later in the series. So he conspires to bring them to The Land, hopeful that they'll eventually destroy it. How does he do that? By influencing Game Designers to create a High Tech VR Game (like VGO above), based on The Land. Buried in the Terms of Service is fine print agreeing to be transported to The Land.
Turns out, The Land functions like a video game. Everyone has stats, and can bring up their personal stat sheet, gains levels and whatnot. The only reason Earth doesn't is because it's disconnected from the Multiverse, and has little to no Magic. The Main Character of The Land was just playing a VR video game, found an ultra rare dungeon that no one had ever heard of, and managed to get inside cause he was so high level. He activated a pedestal that asked him if he would speak for his race. He said yes. Then it asked if he wanted to go to a world of adventure and leave his life behind. He said yes. Then his mind was transported to The Land, and the story begins.
Anyway, they're some great reads. I've even been trying to develop my own world to use for something like that. But it got me thinking about using stats and whatnot for characters in a book. And then it got me thinking about a writing experiment: What if I write a story where every character is a randomly rolled DND Character? First, I build up their stats, which for me would take about ten seconds for each one. And then, every time they try to do something, I roll to see if it succeeds. They gain XP from the enemies they face. They gain randomly rolled loot. They have to spend money on food and equipment and have to keep track of how much they can carry. They explore randomly generated dungeons. They level up and have to make decisions on how to progress their abilities. And if they die...then they die. Their story is over. Experiment complete. Start a new character.
I think it would bring a real sense of urgency in the stories. Like, you follow Bob, a Bard, and watch him go through all these wacky adventures, and grow to love him, and then...he falls in a spike pit and fails his saving throw. Bob dies a horrible death. Woops. Oh well. On to the next character.
I know people hate when characters die, but I feel like this could turn in to something. I have dozens of DND characters in my head that I never get to play, or only got to play once. I could use them to create entire book series, seeing where they eventually go. It's almost like...like playing DND by yourself, only then you publish the adventure and make money off it. Lol. Assuming anyone would actually read it.
Thoughts?
Anyway, I've been listening/reading a lot of them lately, and some are great. Viridian Gate Online is about the end of the world, where a Meteor is about to crash into the planet and wipe out 90% of the population, and a gaming company has just released its newest ultra VR video game, Viridian Gate Online, in which nanites go into your brain and you basically live the video game. It feeds the info directly into your brain, so you believe you're actually there. The graphics are indistinguishable from reality, and the NPC's are so advanced many think they may actually be self aware. It had a bug, though. If you stay hooked up for more than 72 hrs, your body died and your brain was uploaded into the game. Normally, they had a safety feature that forced a player to unplug after 8 hrs. But since the world is going to an end, they disabled the safety feature and let anyone who wants to 'escape' to the video game world. The servers are protected deep under ground, and set up to run forever. The AI's who run the game basically become the in game gods, and it's really, really interesting.
The Land is also incredible. Apparently, there's another world called "The Land". It is a Jupiter sized planet of magic and sorcery and fantasy stuff. The whole world is a lock keeping these incredibly powerful beings locked away into another universe. If the planet were destroyed, then they would be free. Well, one of them managed to stretch himself outside his prison just enough to find Earth. Every human on Earth is unique in all the multiverse: they all have a seed of Chaos inside them. What that means is explored later in the series. So he conspires to bring them to The Land, hopeful that they'll eventually destroy it. How does he do that? By influencing Game Designers to create a High Tech VR Game (like VGO above), based on The Land. Buried in the Terms of Service is fine print agreeing to be transported to The Land.
Turns out, The Land functions like a video game. Everyone has stats, and can bring up their personal stat sheet, gains levels and whatnot. The only reason Earth doesn't is because it's disconnected from the Multiverse, and has little to no Magic. The Main Character of The Land was just playing a VR video game, found an ultra rare dungeon that no one had ever heard of, and managed to get inside cause he was so high level. He activated a pedestal that asked him if he would speak for his race. He said yes. Then it asked if he wanted to go to a world of adventure and leave his life behind. He said yes. Then his mind was transported to The Land, and the story begins.
Anyway, they're some great reads. I've even been trying to develop my own world to use for something like that. But it got me thinking about using stats and whatnot for characters in a book. And then it got me thinking about a writing experiment: What if I write a story where every character is a randomly rolled DND Character? First, I build up their stats, which for me would take about ten seconds for each one. And then, every time they try to do something, I roll to see if it succeeds. They gain XP from the enemies they face. They gain randomly rolled loot. They have to spend money on food and equipment and have to keep track of how much they can carry. They explore randomly generated dungeons. They level up and have to make decisions on how to progress their abilities. And if they die...then they die. Their story is over. Experiment complete. Start a new character.
I think it would bring a real sense of urgency in the stories. Like, you follow Bob, a Bard, and watch him go through all these wacky adventures, and grow to love him, and then...he falls in a spike pit and fails his saving throw. Bob dies a horrible death. Woops. Oh well. On to the next character.
I know people hate when characters die, but I feel like this could turn in to something. I have dozens of DND characters in my head that I never get to play, or only got to play once. I could use them to create entire book series, seeing where they eventually go. It's almost like...like playing DND by yourself, only then you publish the adventure and make money off it. Lol. Assuming anyone would actually read it.
Thoughts?